Extract handle_artists_click and handle_playlists_click into mouse_artists.rs and mouse_playlists.rs respectively, reducing mouse.rs from ~530 to ~247 lines. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
247 lines
9.6 KiB
Rust
247 lines
9.6 KiB
Rust
use crossterm::event::{self, MouseButton, MouseEventKind};
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use crate::error::Error;
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use super::*;
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impl App {
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/// Handle mouse input
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pub(super) async fn handle_mouse(&mut self, mouse: event::MouseEvent) -> Result<(), Error> {
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let x = mouse.column;
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let y = mouse.row;
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match mouse.kind {
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MouseEventKind::Down(MouseButton::Left) => {
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self.handle_mouse_click(x, y).await
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}
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MouseEventKind::ScrollUp => {
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self.handle_mouse_scroll_up().await
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}
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MouseEventKind::ScrollDown => {
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self.handle_mouse_scroll_down().await
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}
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_ => Ok(()),
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}
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}
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/// Handle left mouse click
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async fn handle_mouse_click(&mut self, x: u16, y: u16) -> Result<(), Error> {
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use crate::ui::header::{Header, HeaderRegion};
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let state = self.state.read().await;
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let layout = state.layout.clone();
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let page = state.page;
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let duration = state.now_playing.duration;
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drop(state);
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// Check header area
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if y >= layout.header.y && y < layout.header.y + layout.header.height {
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if let Some(region) = Header::region_at(layout.header, x, y) {
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match region {
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HeaderRegion::Tab(tab_page) => {
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let mut state = self.state.write().await;
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state.page = tab_page;
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}
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HeaderRegion::PrevButton => {
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return self.prev_track().await;
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}
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HeaderRegion::PlayButton => {
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return self.toggle_pause().await;
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}
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HeaderRegion::PauseButton => {
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return self.toggle_pause().await;
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}
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HeaderRegion::StopButton => {
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return self.stop_playback().await;
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}
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HeaderRegion::NextButton => {
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return self.next_track().await;
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}
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}
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}
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return Ok(());
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}
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// Check now playing area (progress bar seeking)
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if y >= layout.now_playing.y && y < layout.now_playing.y + layout.now_playing.height {
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let inner_bottom = layout.now_playing.y + layout.now_playing.height - 2;
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if y == inner_bottom && duration > 0.0 {
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let inner_x_start = layout.now_playing.x + 1;
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let inner_width = layout.now_playing.width.saturating_sub(2);
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if inner_width > 15 && x >= inner_x_start {
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let rel_x = x - inner_x_start;
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let time_width = 15u16;
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let bar_width = inner_width.saturating_sub(time_width + 2);
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let bar_start = (inner_width.saturating_sub(time_width + 2 + bar_width)) / 2 + time_width + 2;
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if bar_width > 0 && rel_x >= bar_start && rel_x < bar_start + bar_width {
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let fraction = (rel_x - bar_start) as f64 / bar_width as f64;
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let seek_pos = fraction * duration;
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let _ = self.mpv.seek(seek_pos);
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let mut state = self.state.write().await;
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state.now_playing.position = seek_pos;
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}
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}
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}
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return Ok(());
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}
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// Check content area
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if y >= layout.content.y && y < layout.content.y + layout.content.height {
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return self.handle_content_click(x, y, page, &layout).await;
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}
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Ok(())
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}
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/// Handle click within the content area
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async fn handle_content_click(
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&mut self,
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x: u16,
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y: u16,
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page: Page,
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layout: &LayoutAreas,
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) -> Result<(), Error> {
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match page {
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Page::Artists => self.handle_artists_click(x, y, layout).await,
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Page::Queue => self.handle_queue_click(y, layout).await,
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Page::Playlists => self.handle_playlists_click(x, y, layout).await,
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_ => Ok(()),
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}
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}
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/// Handle click on queue page
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async fn handle_queue_click(&mut self, y: u16, layout: &LayoutAreas) -> Result<(), Error> {
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let mut state = self.state.write().await;
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let content = layout.content;
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// Account for border (1 row top)
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let row_in_viewport = y.saturating_sub(content.y + 1) as usize;
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let item_index = state.queue_state.scroll_offset + row_in_viewport;
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if item_index < state.queue.len() {
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let was_selected = state.queue_state.selected == Some(item_index);
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state.queue_state.selected = Some(item_index);
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let is_second_click = was_selected
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&& self.last_click.is_some_and(|(_, ly, t)| {
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ly == y && t.elapsed().as_millis() < 500
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});
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if is_second_click {
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drop(state);
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self.last_click = Some((0, y, std::time::Instant::now()));
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return self.play_queue_position(item_index).await;
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}
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}
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self.last_click = Some((0, y, std::time::Instant::now()));
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Ok(())
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}
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/// Handle mouse scroll up (move selection up in current list)
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async fn handle_mouse_scroll_up(&mut self) -> Result<(), Error> {
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let mut state = self.state.write().await;
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match state.page {
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Page::Artists => {
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if state.artists.focus == 0 {
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if let Some(sel) = state.artists.selected_index {
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if sel > 0 {
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state.artists.selected_index = Some(sel - 1);
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}
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}
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} else if let Some(sel) = state.artists.selected_song {
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if sel > 0 {
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state.artists.selected_song = Some(sel - 1);
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}
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}
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}
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Page::Queue => {
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if let Some(sel) = state.queue_state.selected {
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if sel > 0 {
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state.queue_state.selected = Some(sel - 1);
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}
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} else if !state.queue.is_empty() {
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state.queue_state.selected = Some(0);
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}
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}
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Page::Playlists => {
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if state.playlists.focus == 0 {
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if let Some(sel) = state.playlists.selected_playlist {
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if sel > 0 {
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state.playlists.selected_playlist = Some(sel - 1);
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}
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}
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} else if let Some(sel) = state.playlists.selected_song {
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if sel > 0 {
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state.playlists.selected_song = Some(sel - 1);
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}
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}
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}
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_ => {}
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}
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Ok(())
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}
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/// Handle mouse scroll down (move selection down in current list)
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async fn handle_mouse_scroll_down(&mut self) -> Result<(), Error> {
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let mut state = self.state.write().await;
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match state.page {
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Page::Artists => {
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if state.artists.focus == 0 {
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let tree_items = crate::ui::pages::artists::build_tree_items(&state);
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let max = tree_items.len().saturating_sub(1);
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if let Some(sel) = state.artists.selected_index {
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if sel < max {
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state.artists.selected_index = Some(sel + 1);
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}
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} else if !tree_items.is_empty() {
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state.artists.selected_index = Some(0);
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}
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} else {
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let max = state.artists.songs.len().saturating_sub(1);
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if let Some(sel) = state.artists.selected_song {
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if sel < max {
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state.artists.selected_song = Some(sel + 1);
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}
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} else if !state.artists.songs.is_empty() {
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state.artists.selected_song = Some(0);
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}
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}
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}
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Page::Queue => {
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let max = state.queue.len().saturating_sub(1);
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if let Some(sel) = state.queue_state.selected {
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if sel < max {
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state.queue_state.selected = Some(sel + 1);
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}
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} else if !state.queue.is_empty() {
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state.queue_state.selected = Some(0);
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}
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}
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Page::Playlists => {
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if state.playlists.focus == 0 {
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let max = state.playlists.playlists.len().saturating_sub(1);
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if let Some(sel) = state.playlists.selected_playlist {
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if sel < max {
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state.playlists.selected_playlist = Some(sel + 1);
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}
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} else if !state.playlists.playlists.is_empty() {
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state.playlists.selected_playlist = Some(0);
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}
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} else {
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let max = state.playlists.songs.len().saturating_sub(1);
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if let Some(sel) = state.playlists.selected_song {
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if sel < max {
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state.playlists.selected_song = Some(sel + 1);
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}
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} else if !state.playlists.songs.is_empty() {
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state.playlists.selected_song = Some(0);
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}
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}
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}
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_ => {}
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}
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Ok(())
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}
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}
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