Files
ferrosonic/src/app/mouse.rs
Jamie Hewitt 763e9bc8db Split mouse.rs into page-specific handler files
Extract handle_artists_click and handle_playlists_click into
mouse_artists.rs and mouse_playlists.rs respectively, reducing
mouse.rs from ~530 to ~247 lines.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 00:03:41 +00:00

247 lines
9.6 KiB
Rust

use crossterm::event::{self, MouseButton, MouseEventKind};
use crate::error::Error;
use super::*;
impl App {
/// Handle mouse input
pub(super) async fn handle_mouse(&mut self, mouse: event::MouseEvent) -> Result<(), Error> {
let x = mouse.column;
let y = mouse.row;
match mouse.kind {
MouseEventKind::Down(MouseButton::Left) => {
self.handle_mouse_click(x, y).await
}
MouseEventKind::ScrollUp => {
self.handle_mouse_scroll_up().await
}
MouseEventKind::ScrollDown => {
self.handle_mouse_scroll_down().await
}
_ => Ok(()),
}
}
/// Handle left mouse click
async fn handle_mouse_click(&mut self, x: u16, y: u16) -> Result<(), Error> {
use crate::ui::header::{Header, HeaderRegion};
let state = self.state.read().await;
let layout = state.layout.clone();
let page = state.page;
let duration = state.now_playing.duration;
drop(state);
// Check header area
if y >= layout.header.y && y < layout.header.y + layout.header.height {
if let Some(region) = Header::region_at(layout.header, x, y) {
match region {
HeaderRegion::Tab(tab_page) => {
let mut state = self.state.write().await;
state.page = tab_page;
}
HeaderRegion::PrevButton => {
return self.prev_track().await;
}
HeaderRegion::PlayButton => {
return self.toggle_pause().await;
}
HeaderRegion::PauseButton => {
return self.toggle_pause().await;
}
HeaderRegion::StopButton => {
return self.stop_playback().await;
}
HeaderRegion::NextButton => {
return self.next_track().await;
}
}
}
return Ok(());
}
// Check now playing area (progress bar seeking)
if y >= layout.now_playing.y && y < layout.now_playing.y + layout.now_playing.height {
let inner_bottom = layout.now_playing.y + layout.now_playing.height - 2;
if y == inner_bottom && duration > 0.0 {
let inner_x_start = layout.now_playing.x + 1;
let inner_width = layout.now_playing.width.saturating_sub(2);
if inner_width > 15 && x >= inner_x_start {
let rel_x = x - inner_x_start;
let time_width = 15u16;
let bar_width = inner_width.saturating_sub(time_width + 2);
let bar_start = (inner_width.saturating_sub(time_width + 2 + bar_width)) / 2 + time_width + 2;
if bar_width > 0 && rel_x >= bar_start && rel_x < bar_start + bar_width {
let fraction = (rel_x - bar_start) as f64 / bar_width as f64;
let seek_pos = fraction * duration;
let _ = self.mpv.seek(seek_pos);
let mut state = self.state.write().await;
state.now_playing.position = seek_pos;
}
}
}
return Ok(());
}
// Check content area
if y >= layout.content.y && y < layout.content.y + layout.content.height {
return self.handle_content_click(x, y, page, &layout).await;
}
Ok(())
}
/// Handle click within the content area
async fn handle_content_click(
&mut self,
x: u16,
y: u16,
page: Page,
layout: &LayoutAreas,
) -> Result<(), Error> {
match page {
Page::Artists => self.handle_artists_click(x, y, layout).await,
Page::Queue => self.handle_queue_click(y, layout).await,
Page::Playlists => self.handle_playlists_click(x, y, layout).await,
_ => Ok(()),
}
}
/// Handle click on queue page
async fn handle_queue_click(&mut self, y: u16, layout: &LayoutAreas) -> Result<(), Error> {
let mut state = self.state.write().await;
let content = layout.content;
// Account for border (1 row top)
let row_in_viewport = y.saturating_sub(content.y + 1) as usize;
let item_index = state.queue_state.scroll_offset + row_in_viewport;
if item_index < state.queue.len() {
let was_selected = state.queue_state.selected == Some(item_index);
state.queue_state.selected = Some(item_index);
let is_second_click = was_selected
&& self.last_click.is_some_and(|(_, ly, t)| {
ly == y && t.elapsed().as_millis() < 500
});
if is_second_click {
drop(state);
self.last_click = Some((0, y, std::time::Instant::now()));
return self.play_queue_position(item_index).await;
}
}
self.last_click = Some((0, y, std::time::Instant::now()));
Ok(())
}
/// Handle mouse scroll up (move selection up in current list)
async fn handle_mouse_scroll_up(&mut self) -> Result<(), Error> {
let mut state = self.state.write().await;
match state.page {
Page::Artists => {
if state.artists.focus == 0 {
if let Some(sel) = state.artists.selected_index {
if sel > 0 {
state.artists.selected_index = Some(sel - 1);
}
}
} else if let Some(sel) = state.artists.selected_song {
if sel > 0 {
state.artists.selected_song = Some(sel - 1);
}
}
}
Page::Queue => {
if let Some(sel) = state.queue_state.selected {
if sel > 0 {
state.queue_state.selected = Some(sel - 1);
}
} else if !state.queue.is_empty() {
state.queue_state.selected = Some(0);
}
}
Page::Playlists => {
if state.playlists.focus == 0 {
if let Some(sel) = state.playlists.selected_playlist {
if sel > 0 {
state.playlists.selected_playlist = Some(sel - 1);
}
}
} else if let Some(sel) = state.playlists.selected_song {
if sel > 0 {
state.playlists.selected_song = Some(sel - 1);
}
}
}
_ => {}
}
Ok(())
}
/// Handle mouse scroll down (move selection down in current list)
async fn handle_mouse_scroll_down(&mut self) -> Result<(), Error> {
let mut state = self.state.write().await;
match state.page {
Page::Artists => {
if state.artists.focus == 0 {
let tree_items = crate::ui::pages::artists::build_tree_items(&state);
let max = tree_items.len().saturating_sub(1);
if let Some(sel) = state.artists.selected_index {
if sel < max {
state.artists.selected_index = Some(sel + 1);
}
} else if !tree_items.is_empty() {
state.artists.selected_index = Some(0);
}
} else {
let max = state.artists.songs.len().saturating_sub(1);
if let Some(sel) = state.artists.selected_song {
if sel < max {
state.artists.selected_song = Some(sel + 1);
}
} else if !state.artists.songs.is_empty() {
state.artists.selected_song = Some(0);
}
}
}
Page::Queue => {
let max = state.queue.len().saturating_sub(1);
if let Some(sel) = state.queue_state.selected {
if sel < max {
state.queue_state.selected = Some(sel + 1);
}
} else if !state.queue.is_empty() {
state.queue_state.selected = Some(0);
}
}
Page::Playlists => {
if state.playlists.focus == 0 {
let max = state.playlists.playlists.len().saturating_sub(1);
if let Some(sel) = state.playlists.selected_playlist {
if sel < max {
state.playlists.selected_playlist = Some(sel + 1);
}
} else if !state.playlists.playlists.is_empty() {
state.playlists.selected_playlist = Some(0);
}
} else {
let max = state.playlists.songs.len().saturating_sub(1);
if let Some(sel) = state.playlists.selected_song {
if sel < max {
state.playlists.selected_song = Some(sel + 1);
}
} else if !state.playlists.songs.is_empty() {
state.playlists.selected_song = Some(0);
}
}
}
_ => {}
}
Ok(())
}
}